Halfling
Base
+2 Dexterity, -2 Strength
Small creature: +1 size bonus to AC, +1 size bonus to attack rolls, +4 size bonus to Hide checks; must use smaller weapons than Medium creatures and lifting/carrying limits are three-quarters of those of Medium characters.
Base lands speed 20 feet
Weapon Familiarity: Halflings gain proficiency with halfling lances as martial weapons, rather than exotic weapons.
Favored Region: Central Erenland.
Low-light Vision.
+2 racial bonus on Climb, Jump, Listen, Move Silently, Spot, and Tumble checks.
+1 racial bonus on all saving throws
+2 racial bonus against fear effects
Natural Channelers: Halflings gain the Innate Magic feat as a bonus feat.
Automatic Languages: Colonial, Halfling. Bonus Languages: Black Tongue, Courtier, Erenlander, Jungle Mouth, Orcish, Trader's Tongue.
Favored Class: Any
Cultural (choose one package.)
Agrarian Halfling
Dexterous Hands: Agrarian halflings gain a +2 racial bonus on all non-metal and non-wood Craft check and all Heal checks.
Stout or Studious: Agrarian halflings gain either Magecraft as a bonus feat or Endurance and Toughness as bous feats.
Nomadic Halfling
Skilled Riders: Nomadic halflings gain a +2 racial bonus on all Handle Animal and Ride checks when working with wogren, as well as on Concentration checks to cast spells while mounted on a wogren.
Bound to the Spirits or Bound to the Beasts: Nomadic halflings gain either Magecraft or Mounted Combat as a bonus feat. Additionally, nomadic halflings may begin play with an adult wogren mount (at one-quarter normal cost).
Additional Info.
Death Rituals- more later
Slavery- Halflings are a slave race in this age. They are small, don't take up much space, eat little and are mentally capable of enduring tremendous amounts of abuse. Free halflings live in constant fear, because there is a substantial reward for information leading to the discovery of the whereabouts of a group of free halflings. The Poison Spear clan of orcs specializes in the capture of free halflings, and range all over the planes hunting down the small nomadic groups. The term Poison Spear has become the worst, most vile phrase in the halfling language.
Lance, Halfling: D8 damage, 20/x3 crit. While the halflings have learned to use their steeds' momentum to make more damaging attacks, their favored weapons are not the gaudy lances of medieval lore. Rather, halfling wogren riders have adapted their culture's preference for the spear and created a light lance that is simpler but just as effective.
Halfling lances are often bound with rawhide and a complex web sheath to the wogren saddle, such that the rider need only pivot the lance upward with one hand to use it effectively. When attached in this manner, the halfling may use the lance one-handed of his wogren mount's Strength modifier to the attack and damage roll. Attaching and detaching the spear from the webbing is a full-round action that may provoke attacks of opportunity.
Halfling lances that are attached deal double damage when used from the back of a charging wogren, or triple damage if the wielder has the Spirited Charge feat.
Halfling lances must be used as two-handed weapons if not attached to the saddle, and may be used on foot as spears (they deal double damage when set to receive a charge).
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